I just finished the demo.
i like the futuristic and very aesthetic style. great soundtrack.
good start for a nice plot about real meaning of happyness and fighting inner demons. It's definitely better tham I though it'll be.
Why I lost control on Haylie's actions (before reaching even half of actual gameplay)? I had no option to stay home and talk with gf. I had no choice about actually going to the party and about what she did there (and after the party). It really broke the fun of having her fate in my hands. (but I still enjoy the story)
It's probably how you planned the plot but I still feel "deceived" couse I rly believed I could choose her path. At least I had a choice later... but she still made the main decision by herself.
She decided what her future will look like (without my "help"). It's possible that she made some better decisions that I'd do. She found her own happyness! I only wish I could sort thing with Nat before even meeting Jenna.
the game has a lot choices but I'd be great to add a little bit, especially choosing what to say / how to react in some meaningful situations.
How about adding paths system? (Player can choice who will she have future with etc, etc) I don't why but I feel like this whole "do whatever you want whenever you want" is illusion and only visiting right place in right time will move the plot forward.
I've got Jenna's good ending. And I'd appreciate if you'd gave me somea hints about how to get other two endings. I really don't know, what I have to change to get them...